Hi Guys, Welcome to our Artery Gear Glossary Guide, In this Artery Gear Glossary Guide We will show you Artery Gear Buff & Debuff
So come and take a look at this Also read here: Artery Gear Fusion Tier List June 2022 & Reroll Guide
Artery Gear Glossary Guide ( Buff and Debuff Guide)
Anti-Heal/Infirmity: This makes the target unable to be healed.
AoE: An “Area of Effect” Attack that hits multiple/all enemies
Attack Buff: Increases the Attack of the Target by 50%
Greater Attack Buff: Increases the Attack of the Target by 75%
Attack Down: Decreases target’s Attack by 50%.
Barrier/Warding Shield: Neutralizes some of the damage taken when attacked.
Blind: Decreases target’s Hit Chance by 50%. It makes the target deal only 75% damage and can’t do critical hits when that happens.
Bubble: Special buff gained by Meredith. If an attack would be fatal, health stops at 1, buff will be lifted, will heal 20% max health and will perform an additional normal attack. (S1)
Buff Block/Feeble: Makes the target unable to be buffed.
Buff Red: Reduces the duration of buffs by a specified amount
Buff Scaling: Skill that scales with the amount of Buffs
Burn: Target receives damage proportional to the caster’s Attack (60%) at the beginning of the turn. It ignores 70% of the target’s defense.
CD Increase: Increases the cooldown of the target
Chain Restrict/Bind: Can’t proc dual attack.
Cleanse: Removes Debuffs off the Target
Counterattack: YOU HIT ME I HIT YOU 100%
Crit Damage Buff: Increase Critical Damage by 50%
Crit Down: Reduces Targets Critrate by 50%
Crit Up/Critical Strike: Increases Critical Chance by 50%.
Crit Red: Reduces received Crit Damage
Crit Resistance: Decreases the chance of target suffering a Critical Hit by 50%.
CR Push: Increases the Actionbar
CR Red: Reduces the Cooldown of the Skills of the Target
Debuff Scaling: Damage scales with the amount of specified debuffs on the target
Defense Buff: Increases target’s Defense by 60%.
Defense Down: Decreases target’s Defense by 70%.
Demonized Gain 20% lifesteal. Cannot be dispelled.
Penetrate: Penetrates the Defense of the Target
Defense Scaling: Skill that scales with the Max Defense
Delay: Reduces the Actionbar of the Target
Detonate: Inflicts damage by activating any DoT effects inflicted on the enemy. Damage is proportional to the number of turns and number of effects.
Dispel: Removes buff(s) from the target.
Dmg Reduction: 20% Damage Reduction
Dual Attack: Act of another unit attacking with their basic attack outside of their turn
E-Kit: Revives with 30% health if unit dies while having the Emergency Kit buff
Effectiveness Down: Decreases effectiveness by 50%.
Effectiveness Up: Increases effectiveness by 50%.
Empathic Link Whenever an ally other than yourself takes damage, you take 18% of the damage dealt that ignores defense.
Energy: probably Focus
Evasion/Dodge: 50% chance to Evade an attack, unless otherwise stated in skill description.
ExtendBuff: Extends the Duration of the Buffs
ExtendDebuff Extends the Duration of the Debuffs
Extinction/Core Break: Killed unit cannot be revived
Extra Attack: An additional Attack
Extra Turn: Gain an extra Turn
Greater Speed Buff: (Greater Speed Buff) Increases target’s Speed by 50%.
Harpist’s Curse: Debuff given by Harpist boss
Heal: Heals the target.
Heal Over Time/Rejuvination: Target heals % of health each round
Hit Up: 50% increase to the Hitrate
HP Scaling: Skill that scales with the Max Health
Immortality/Unyielding: Target will not perish when HP reaches 1 while under this buff.
Immunity: Grants Immunity – can’t be given debuffs
Invincible: Invincibility – can’t be dealt damage or given debuffs
Kill Reset: Resets Cooldown on Kill
Lifesteal: Healing received that scales with the Damage dealt
LostHp: Skill that scales with the lost Health
Mark/Targeted: Reduces enemy evasion by 15% and increase damage dealt by 15%
Overheated Arms: Skill cooldown can’t be lowered naturally.
Passive: A passive skill
Passive Lock: Target can’t use passive skills
Prohibited Returnal: When an ally has this buff, enemy units can not be revived.
Safeguard: Shares a certain amount of damage with the attacked target.
Corrosion: At the start of the Turn, causes 5% of the max Health of the Target and ignores all damage reduction effects
Power: Special Buff for Verbana. Attack +15% and Hit/Eff +15%.
Provoke: Target attacks the enemy who provoked them with a basic skill at the start of the turn.
Random Buff: Randomly gives one of the following buffs: Attack Buff, Defense Buff, Crit Buff and Crit Hit Resistance
Reflection: Reflects X% of damage back to attacker.
Rejection: Debuff obtained after 15-30 rounds in battle based off a character’s Prosthesis Rate. Halves Attack, Defense and Speed.
Resistance Buff: Increases targets resistance by 50%
Restricted: The target will receive no Combat Readiness increase/decrease effects other than those provided by their Speed stat.
Shock: Target receives damage proportional to the caster’s Attack (30%) at the beginning of the turn. It ignores 70% of the target’s defense.
Silence: Target can only use Basic Attacks
Paralyzed/Breakdown: The target becomes unable to act for a certain number of turns. Received damage counts as a Critical Hit, and the effect is dispelled after being attacked.
Shura Mode Buff: Buff gained when using Shura’s S3. Gain +30% attack and +20% speed.
Slow: Reduces the Speed of the Target by 30%. Greater Slow is 45%.
Speed Buff: Increases target’s Speed by 30%.
SpeedScaling: Skill that scales with the Max Speed
Spider Buff: Special Buff for Cindy, Feidy and Fuely
Stealth: Cannot be targeted if there are other allies. Takes 50% less damage during AoE attacks, and is disabled once hit.
Stun: Debuff that makes the Target unable to move
That’s it for this Artery Gear Glossary Guide ( Buff and Debuff Guide).Also read here: Artery Gear Fusion Gear System Guide & Gear Stats
Leave a Reply