Hi guys, Today we will show you Artery Gear Support Guide, In this Artery Gear Support Guide we will mention all Artery Gear Support Class, Faction, Skills & Tactical Point Consumption. In Artery Gear Fusion there are many Support Shelling Support, Air Support, and Equipment deployment Support.
So come and take a look at this Artery Gear Support Guide – Class, Faction & Skills. Also read here: Top 3 Artery Gear 5 Star Classes Tier List 2022
Artery Gear Support Guide – Class, Faction & Skills
Mel
- Class – Shelling Support
- Faction – Autoluna Airborne Division
Consume all tactical points and occupy the current action round. Attacks all enemy targets and penetrates a certain amount of defense to cause damage. Damage is calculated based on the sum of the teams attack power and the target’s maximum health.
Tactical Skill
- Tactical Point Consumption – 16
- Tactical Point Consumption per round – 0
Also read here: Artery Gear Fusion Tier List 2022 & Reroll Guide
Lede
- Class – Shelling Support
- Faction – GarrisonRegimentAtlas
All tactical points must be consumed in order to occupy the current action round. All enemy targets are attacked. The total of the teams’ attack power and the target’s maximum health is used to compute damage. The target with the highest maximum health value takes more harm.
Tactical Skill
- Tactical Point Consumption: 16
- Tactical Point Consumption per round: 0
Also, Read Here: Artery Gear Best Gear Sets Guide
Tinono
- Class – Shelling Support
- Faction – Garrison Regiment Atlas
All tactical points must be consumed in order to occupy the current action round. All enemy targets are attacked. The total of the teams’ attack power and the target’s maximum health is used to compute damage. The target with the highest maximum health value takes more harm.
Tactical Skill
- Tactical Point Consumption: 16
- Tactical Point Consumption per round: 0
Also read here: Artery Gear Fodder Farming Guide – 5 Star, 4 Star & 3 Star
Rela
- Class – Air Support
- Faction – AutolunaAirborneDivision
Can only be used when tactical points are full. Consumes some tactical points, does not occupy the current action round when entering the field, and grants unchanging Attack Buff and Critical Strike Buff for all allies while in the field.
Every 4 rounds, some tactical points are consumed to conduct a support attack. When the tactical points are not enough to support the next support attack, the air support will automatically leave the battlefield.
Air support can manually withdraw from the battlefield.
Tactical Skill
- Tactical Point Consumption – 8
- Tactical Point Consumption per round – 3
Raven
- Class – Air Support
- Faction – AutolunaAirborneDivision
Can only be used when tactical points are full. Consumes some tactical points, DOES occupy the current action round when entering the field, and grants unchanging Defense Buff and Crit Resistance Buff for all allies while in the field.
Every 4 rounds, some tactical points are consumed to conduct a support attack. When the tactical points are not enough to support the next support attack, the air support will automatically leave the battlefield.
Air support can manually withdraw from the battlefield.
Tactical Skill
- Tactical Point Consumption – 8
- Tactical Point Consumption per round – 3
Escort
- Class – Equipment deployment
- Faction – AutolunaAirborneDivision
Can be used when tactical point conditions are met. Consumes a certain amount of tactical points, and does not occupy the current action round when entering the field. Protects allies from damage and debuffs when the enemy attacks, and it will take effect for 1 turn in total.
Tactical Skill
- Tactical Point Consumption – 16
- Tactical Point Consumption per round – 0
Guard
- Class – Equipment deployment
- Faction – AutolunaAirborneDivision
Can be used when tactical point conditions are met. Consumes a certain amount of tactical points, and does not occupy the current action round when entering the field. Protects allies from damage when the enemy attacks, and it will take effect for 2 turns in total.
Tactical Skill
- Tactical Point Consumption – 16
- Tactical Point Consumption per round – 0
Immune
- Class – Equipment deployment
- Faction – AutolunaAirborneDivision
Can be used when tactical point conditions are met. Consumes a certain amount of tactical points, and does not occupy the current action round when entering the field. Protects allies from debuffs when the enemy attacks, and it will take effect for 2 turns in total.
Tactical Skill
- Tactical Point Consumption – 16
- Tactical Point Consumption per round – 0