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YuGiOh Master Duel Ignister Deck 2022

by eigene-homepage-erstellen
9th July 2022
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Hi guys, today I will show you YuGiOh Master Duel Ignister Deck, This YuGiOh Master Duel Ignister Deck is very for YuGiOh Master Duel Meta. You can use this deck in you battle to win more and more game

So come and take a look at this YuGiOh Master Duel Ignister Deck 2022. If you want more Yu Gi Oh Master Duel Guides, be sure to check out our Yu Gi Oh Master Duel Secret Pack Guide, Yu Gi Oh Master Duel Blue-Eyes Decks, Yugioh Master Duel Ancient Gear Deck, and Yu Gi Oh Master Duel Crafting Guide pages.

Contents show
1 YuGiOh Master Duel Ignister Deck
1.1 Core Cards
1.2 Extenders
1.3 Tech cards
1.4 Extra deck

YuGiOh Master Duel Ignister Deck

Core Cards

3x Achichi @Ignister
“If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”. At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of “Achichi @Ignister” once per turn.”
Achichi is arguably the most important @ignister monster in the deck, he’s mainly used to search for “Pikari @ignister” who we’ll get to in a bit, if you already have “Pikari @ignister” feel free to search for a combo extender, we’ll get to them in another section.

3x Pikari @Ignister

“If this card is Normal or Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand. You can target 1 “@Ignister” monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of “Pikari @Ignister” once per turn.”
Pikari is mainly used to search for “A.I.dle Reborn” who’s basically a monster reborn, if you suspect that your opponent has a hand trap or a normal trap that can disrupt your searches you should search for “Ignister A.I.Land” since your opponent is probably waiting for “dark infant @ignister”

3x Ignister A.I.Land

“If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of “Ignister A.I.Land”, also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card. You can only use this effect of “Ignister A.I.Land” once per turn.”
do I really have to say anything??? this card is an absolute must have.

1 – 2x A.I.dle Reborn
“Target 1 “@Ignister” monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your “A.I.” Spells/Traps that is banished or in your GY, except “A.I.dle Reborn”; add that card to your hand. You can only use each effect of “A.I.dle Reborn” once per turn.”
it’s a quick spell monster reborn, I don’t need to say more

3x A.I. Meet You
“Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 “@Ignister” monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 “A.I. Meet You” per turn.”
more consistency, yayyyyyy

2 – 3x Cynet Mining
“Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 “Cynet Mining” per turn.”
if you don’t have enough mats then that’s fine, this card isn’t a must have I guess, but if you have enough mats to craft this then go ahead lol

YuGiOh Master Duel Ignister Deck

Extenders

1 – 2x Bururu @Ignister
“If this card is Normal or Special Summoned: You can send 1 “@Ignister” monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except “Bururu @Ignister”; Special Summon that monster. You can only use each effect of “Bururu @Ignister” once per turn.”
I mainly use this card to send “Danmari @ignister” to the graveyard, this card doesn’t have a specific target, just send whatever you think will benefit you in that specific situation

2 – 3x Hiyari @Ignister
“f you control an “@Ignister” monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I.’s Ritual” from your Deck to your hand. You can only use each effect of “Hiyari @Ignister” once per turn.”
the second effect (You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn) MIGHTTTTTTTTTT sound useless but keep in mind that danmari can save you from accesscode, this effect might also be useful if you’re trying to make “wind pegasus @ignister” or “light dragon @ignister” oh and did I mention that you can literally summon this card for free?

1 – 2x Doshin @Ignister
“If you control an “@Ignister” monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 “A.I. Love Fusion” from your Deck to your hand. You can only use each effect of “Doshin @Ignister” once per turn. ”
free monsters r cool

0 – 2x Parallel eXceed
“If this card is Special Summoned by the effect of “Parallel eXceed”, its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of “Parallel eXceed” once per turn.
● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
● If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.”
don’t special summon 2, we only “need” him to trigger cyberse wicckid’s effects

Tech cards

1 – 2x Danmari @Ignister
“When an attack is declared involving your “@Ignister” monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of “Danmari @Ignister” once per turn.”
this card is a little underrated imo, you can protect your “The Arrival Cyberse @Ignister” from cards like accesscode since you’ll most likely only have a 4k attack “The Arrival Cyberse @Ignister”
and did I mention that you can negate something with it?

1 – 2x Mathmech Addition
“You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of “Mathmech Addition” once per turn.”
if you need to run something over, he’s your guy, he’s also a free monster, which is cool I guess?

0 – 2x A.I.’s Show
“While you control a Link-3 or higher “@Ignister” monster in the Extra Monster Zone, when an opponent’s monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster’s ATK, then end the Battle Phase.”
if you’re playing @ignisters then you HAVE to proect “The Arrival Cyberse @Ignister” at all costs, so ending the battle phase is p nice, the special summons are cool too since you can make accesscode or whatever next turn

0 – 1x Cyberse Quantum Dragon
“While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent’s monster: You can return that opponent’s monster to the hand, also, this card can make a second attack in a row.”
you’re basically forcing your opponent to send a monster with more than 2500 attack back to their hand, which is p nice

Extra deck

1x The Arrival Cyberse @Ignister
“You can only control 1 “The Arrival Cyberse @Ignister”. The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards’ effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.”
I don’t think I need to say anything…

1x Dark Templar @Ignister
“If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower “@Ignister” monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent’s monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of “Dark Templar @Ignister” once per turn.”
without him, bringing out “The Arrival Cyberse @Ignister” would be pretty much impossible unless you expend all of your resources

1- 2x dark infant
“1 non-Link “@Ignister” monster
If this card is Link Summoned: You can add 1 “Ignister A.I.Land” from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of “Dark Infant @Ignister” once per turn.”
without “Ignister A.I.Land” this deck is kinda meh ngl, so we obviously need someone to search it

1x Cyberse Wicckid
“This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of “Cyberse Wicckid” once per turn.”
you mainly use this card to search for “Bururu @Ignister” so you can combo extend, link climbing is cool toooo

1x Splash Mage
“You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of “Splash Mage” once per turn.”
do I really need to say anything??

1x Light Dragon @Ignister
“If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of “Light Dragon @Ignister” once per turn.
● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of “@Ignister” monsters you control.
● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.”
he’s mainly used as a a.i meet you target, but his effects are pretty cool, the “board wipe is REALLY good imo, the second effect is also REALLY good, since you’ll probably be able to finish your opponent off with it

1x wind pegasus @ignister
“During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of “@Ignister” monsters you control. If another card(s) you control is destroyed by battle or an opponent’s card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of “Wind Pegasus @Ignister” once per turn.”
his first effect is a little meh imo, his second effect is pretty good I guess, he also works well with Bururu @Ignister, you might as well use this as a link material for The Arrival Cyberse @Ignister since he can still activate his second effect in the graveyard

0 – 1x earth golem @ignister
1x fire phoenix @ignister
these cards are useless imo, I only use them since they’re a.i meet you targets

these are all the “core” extra deck cards, feel free to use whatever you think would work :3

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Eigene Homepage Erstellen is a site devoted to passionate gamers like you who want to learn everything there is to know about video games. TC's mission is to be the best source of simple-to-understand gaming tutorials, reviews, and updates for players all around the world. We live, breathe, and consume videogames, and we'll keep you up to date right here!