Spider-Man on PC gets patch with new options for Nvidia DLSS and AMD FSR
The PC port of Marvel’s Spider-Man received a major update this week that brings performance improvements, bug fixes, and new options for Nvidia’s DLSS and AMD’s FSR 2.0 upscale technologies.
The new sharpening options come with an additional control, which works separately from AMD and Nvidia technologies, allowing fine-tuning to achieve the ideal balance between visuals and performance, to the taste of each gamer.
In addition to the extra settings, the patch introduces an unexpected new option that allows you to “force” different aspect ratios in the game, regardless of your monitor’s native resolution. That is, even if you have a screen in the traditional 16:9, after the patch it is possible to play Marvel’s Spider-Man in 21:9 or even 32:9 on your monitor.
The update arrives with the label v1.824.1.0 and, like any other, it also brings the bug fix. The full list can be seen on the game’s official page on Steam, but here are some examples, in free translation, below:
- Fixed a bug that turned objects into distorted geometry with spikes
- Fixed white artifacts appearing around buildings as the player swings around the city
- Fixed several crashes related to ray tracing, including one that occurred when ray tracing was turned on on PCs with Intel Ivy Bridge processors
Marvel’s Spider-Man was originally released on PS4. The game then won a remastered version for the PS5 in 2020, and this is the one that was ported to the PC in August of this year.